Xbox One and console privacy concerns

The Xbox One release is scheduled for late 2013. Previous Xbox models were Xbox 360 and Xbox. If the massive success of these models is any indicator, the Xbox One should also face huge popularity.

Some of the impressive features of this promising game console are:

  • Compatible with x86-64 instruction set
  • 8-core AMD
  • 8GB DDR3 RAM
  • AMD DirectX 11.1-based GPU, 32MB ESRAM memory
  • It has a Blu-ray disc reader, as well as CD and DVD (both single and double layer).
  • Voice command start

With these features, there is no doubt that the Xbox One will be an extremely powerful and promising game console that can take on the coolest games and bring a whole new definition to home entertainment. Xbox lovers can’t wait.

However, there are some issues that may prevent Xbox enthusiasts from considering the Xbox One. For one thing, this powerful new game console cannot support games made for Xbox and Xbox 360. The reason for this is that Xbox One uses an Xbox or Xbox 360 hardware architecture. However, game developers are likely to soon release versions for Xbox one, so this may not be a big concern.

Another concern is that the Xbox One cannot function at all without an internet connection. Those who have a restricted internet connection, therefore, will not be able to use Xbox One to its full potential. To combat piracy, Xbox One requires online verification for single player games every 24 hours.

Also, game CDs can be shared between different consoles, but an unlock fee will need to be paid to play the game on a new console.

One feature that comes with the Xbox is the new and improved Kinect 2. The new Kinect features a 1080P video camera, as opposed to the VGA camera featured on the previous Kinect. It also has a microphone, which is used in the voice command startup process. The new motion controller being introduced can process 2 gigabits of data per second, creating a gaming experience.

Security issues?

Many tough questions have been asked about the Kinect. The fact that it can be turned on at all times with a voice command clearly shows that the Kinect is “listening” at all times. This, coupled with the fact that the Kinect includes an impressive camcorder, and a wide array of microphones, and that it has to be connected to the Internet at all times, is very disconcerting.

Many people have expressed concern that having an Xbox One in their home will result in a privacy violation, as all of this video and voice data is received by a source that is connected to the Internet at all times. Additionally, while the Kinect features will only be used by some of the games (where the game developer has included voice or motion sensor elements in the game), the Kinect itself must be connected at all times for the Xbox One to work. .

To allay fears about this privacy issue, Microsoft has stated that the Kinect can be completely turned off. Unlike standby mode, where the Kinect can still receive voice commands, this mode will turn off the Kinect completely. This can be done at any time.

Microsoft has further stated that Kinect will come with comprehensive privacy settings that can be edited to your exact preferences. This is expected to help allay some fears that Xbox One may cause a breach in your privacy.

Xbox One seems to be a great gaming console that can really redefine entertainment. However, it remains to be seen whether Microsoft will be able to address the issues that have arisen over Xbox One, particularly security concerns, and attract and retain consumers.

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